Wilderness PvP
Player combat is consensual and restricted to regions beyond protected town. Both players must enable PvP, and neither party nor guild allies can be attacked. Town has no PvP and no item loss. In the Frontier, unprotected trade cargo drops on PvP death and the player who downed you can claim it; in the Lawless Wilds, all unprotected carried items drop. Equipped gear never drops and takes durability damage instead. Gold, homes, quest items, bound items and protected assets never drop, and there is no percentage-based item loss. Unclaimed cargo returns to its owner after 15 minutes. Wilderness stone and ruins block arrows and hostile spells. Archery consumes one wooden arrow per shot. You cannot opt out for 15 seconds after dealing or receiving PvP damage. Projectiles and hostile spells respect server-authored barrier segments.