Kheldra

Core gameplay systems

Kheldra is built on 25 systems that work together. Each one is part of the game as it runs today.

Kheldra: 25 core gameplay systems

  1. Permanent characters and persistent world, no wipes.
  2. Classless skill-by-use progression.
  3. Melee combat and tactical positioning.
  4. Archery, ammunition and ranged combat.
  5. Magic, spellbooks, spell learning and enchanting.
  6. Summoning, familiars and temporary conjured allies.
  7. Taming, training and persistent animal companions.
  8. Mounts, riding and animal transport.
  9. Vehicles, cargo transport and travel infrastructure.
  10. Diverse PvE mobs, bosses and hunting grounds.
  11. Wilderness PvP, risk tiers and loot rules.
  12. Equipment, durability, drops and gear specialization.
  13. Player land, housing and property upgrades.
  14. Town development, zoning and public spaces.
  15. Farming, livestock and agricultural ingredients.
  16. Mining, forestry, gathering and resource regeneration.
  17. Crafting, quality, experimentation and best-in-slot player-made gear.
  18. Manufacturing, production chains and automation.
  19. Power, storage, infrastructure and maintenance.
  20. Player-owned stalls, shopfronts and browsing.
  21. Commodity exchange, orders, escrow and market analytics.
  22. Hauling, contracts and regional logistics.
  23. Guilds, corporations, alliances and social tools, including cooperative public services.
  24. Territory, contested extraction and regional economies.
  25. Exploration, dungeons, ecology and dynamic world events.