Core gameplay systems
Kheldra is built on 25 systems that work together. Each one is part of the game as it runs today.
Kheldra: 25 core gameplay systems
- Permanent characters and persistent world, no wipes.
- Classless skill-by-use progression.
- Melee combat and tactical positioning.
- Archery, ammunition and ranged combat.
- Magic, spellbooks, spell learning and enchanting.
- Summoning, familiars and temporary conjured allies.
- Taming, training and persistent animal companions.
- Mounts, riding and animal transport.
- Vehicles, cargo transport and travel infrastructure.
- Diverse PvE mobs, bosses and hunting grounds.
- Wilderness PvP, risk tiers and loot rules.
- Equipment, durability, drops and gear specialization.
- Player land, housing and property upgrades.
- Town development, zoning and public spaces.
- Farming, livestock and agricultural ingredients.
- Mining, forestry, gathering and resource regeneration.
- Crafting, quality, experimentation and best-in-slot player-made gear.
- Manufacturing, production chains and automation.
- Power, storage, infrastructure and maintenance.
- Player-owned stalls, shopfronts and browsing.
- Commodity exchange, orders, escrow and market analytics.
- Hauling, contracts and regional logistics.
- Guilds, corporations, alliances and social tools, including cooperative public services.
- Territory, contested extraction and regional economies.
- Exploration, dungeons, ecology and dynamic world events.