Kheldra

Kheldra Wiki

Plain guides to how Kheldra works today. Start with the FAQ for quick answers, or pick a topic from the categories below. Use the A to Z list to jump straight to any topic.

Explore the live game database

Search current records for every catalogued spell, skill, monster, NPC, quest and item, plus shops, recipes, zones, mazes and more.

Skills

Browse skills and abilities.

NPCs

Find named characters and services.

Quests

Search quests and chains.

Items

Search equipment, resources and goods.

Start here

Glossary

Short definitions of Kheldra terms.

Getting started

Create an account, pick a character, learn the controls and survive your first deaths.

Keys and controls

Every global key, the hotbars, the windows, and the order Escape closes things.

Getting around

Mazes and planned dungeons

Walk through the current maze runs, with rooms, puzzles, bosses, exits and loot. Old Watchtower Cellar is the first approved true dungeon project.

Towns and travel

Kheldra Town, the waystones, the ferry, couriers and the towns on the map.

Portals and town books

The Travel Broker's portal books, their prices, the 30-second cooldown, and when a portal is refused.

Mounts and vehicles

Riding breeds, cargo vehicles, and the rules for mounts in dungeons and portals.

Characters and progression

Spells

Every spell, how the Spell Trainer teaches it, mana, cooldowns and the hotbar.

Needs: hunger and rest

Hunger and fatigue, when they slow you down, the foods that help, and inn meals and naps.

Combat and creatures

Combat

Melee, archery and magic, dodge and parry, combos, PvP tags and looting.

Combat and risk

The protected town, the frontier and the wilds, what a PvP death costs, and downing and revival.

Work and resources

Gathering and mining

Scavenging nodes, botany spots and ore veins, with their tools, skill needs and cooldowns.

Fishing

The 25 fishing sites, rods and bait, and how cooldowns and fish quality work.

Crafting

The Crafting book, the timed queue, repairs and factories.

Property and community

Guild land

Claiming, tiers, upkeep and the 120-day reclamation.

Housing and guilds

Claiming a home, visitors and upkeep, guilds, guild land and guild halls.

Trade and money

Stalls and market

Merchant shelves, selling loot back, the Exchange and player stalls in South Market.

Bank

The Stonevault vault, its tabs and slot limits by account tier, and its fees.

Staff

Staff

Who the moderators and game masters are, and the rules that keep staff actions fair.

Find a topic

Every guide and every main topic in it, in alphabetical order.

A

B

C

D

E

F

G

H

I

K

L

M

N

O

P

Q

R

S

T

U

V

W

Y

About these pages

Each page is written from the game itself. When a change lands, the changelog says what moved.

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.