PvP and sieges
PvP follows the risk zone you stand in. Guild sieges let a rival guild contest guild land, but only when the server turns them on.
On this page
PvP basics
- A PvP fight tags you for 15 seconds. You cannot log out or enter the protected town while tagged.
- Members of the same guild cannot attack each other.
- Nothing can be attacked on a claimed home plot.
What a death costs
In the protected town nothing drops. In the Frontier, unprotected trade cargo drops. In the Lawless Wilds, every carried item drops except equipped gear, gold and protected items. Gold never drops in a PvP death. See Combat and risk.
Guild sieges
A siege lets a rival guild gather points for one hour to take a guild land plot. Each member can add at most 10 points an hour. Sieges are off unless the server enables them, so do not expect one in normal play.
Related guides
Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.