Kheldra

Classes and specialization

Classes and jobs are identities built from your skills. You earn identity experience only by using the skills they draw from.

On this page

The three classes

The five jobs

How specialization works

A class or job gains experience only from actions that use a skill it draws from, and each action gives a capped amount. Pairing a class with a job forms a hybrid, and hybrid milestones are checked against your real skill levels. Every identity has a technique milestone and a challenge milestone, for example Fighter needs Defense 12 for Guarded Advance and Melee 30 for Unbroken Line.

Carrying capacity

Classes carry different shares of the base carry limit: Fighter carries all of it, Summoner 70 percent and Mage 50 percent.

Related guides

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.