Kheldra

Spells

Spells cost mana and train a school skill. You learn most of them from the Spell Trainer, then cast them from the hotbar. This page lists every spell in the game, what it costs to learn, and how casting works.

On this page

Learning spells

The Spell Trainer stands at map position (12.2, -14.3), outside the protected town, so PvP is possible there (see Combat and risk). Stand within 2.5 steps to learn a spell. Before you can learn a spell:

Learning a spell costs 5 gold per spell level for damage, heal, raise, summon and portal spells. Utility spells (armor, heal over time, speed, shield, slow and cleanse) cost 8 gold per spell level, between 20 and 120 gold.

New characters know Spark and Mend. The quest Learn Your First Spell is given by the Spell Trainer and pays 6 gold.

Spells you can learn

Power is the base damage or healing before the school bonus. Damage, shield and heal over time grow by 2 percent for each school level above the spell's level, up to 150 percent more.

SpellSchoolLevelManaEffectLearn cost
SparkDestruction16Damage 10 to a monster5 gold
FireboltDestruction814Damage 23 to a monster40 gold
SnareDestruction1214Slows a monster for 5 seconds96 gold
MendRestoration18Heals 20 health5 gold
CleanseRestoration810Removes root, slow and poison from you64 gold
BarkskinRestoration512+5 armor on you for 60 seconds40 gold
RegrowthRestoration1016Heals you over 12 seconds, in six ticks80 gold
WardRestoration1522Absorbs up to 40 damage for 15 seconds120 gold
Greater MendRestoration1520Heals 55 health75 gold
Raise CorpseNecromancy120Raises a monster you killed, see below5 gold
Bone ArrowNecromancy1214Damage 25 to a monster60 gold
Summon WispSummoning525A wisp for 120 seconds, one at a time25 gold
Town PortalSummoning2535Moves you to the Town Square125 gold
WindstepEnchanting101020 percent faster movement for 20 seconds80 gold

Spells with no way to learn them yet

Five spells are in the spell list, but no part of the game teaches them. The Spell Trainer does not sell them, and no drop or reward grants them. You cannot learn these five on this build:

Casting from the hotbar

Cooldowns

Spells are cast on the same rhythm as a bow shot: one cast every 1.3 seconds. Basic spells add no delay of their own, so a spell is as quick to use as an arrow.

The only longer timer is the Town Portal spell, which shares the 30-second portal cooldown with the portal books and waystones (see Portals and town books).

The hotbar shows each spell's mana cost and cooldown when you hover over it.

Raising, summoning and healing

Experience from casting

Each cast gives XP to that spell and to its school skill, equal to 1.5 times its mana cost (up to 600), and 2 XP to your character. Spells level from that XP, so a spell you use often rises too.

See also: Skills and attributes, Combat and risk and Keys and controls.

Live game directory

Each live spell entry links to its current public description and related game records. Browse the live spell catalog.

Related guides

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.