Kheldra

Needs: hunger and rest

Hunger and fatigue are a light cost of time. They never kill your character and never block play, but past the halfway mark they slow your skill gains and your healing.

On this page

How they build up

Hunger and fatigue both rise with time. Hunger goes from empty to starving in about 12 hours. Fatigue goes from fresh to exhausted in about 16 hours.

What they cost you

Nothing happens below 50 points. Above 50, your skill XP is reduced, and your health and mana regenerate more slowly.

Food

Food reduces hunger. Bread, cooked meat, stew and food rations each reduce it by a different amount, and stew reduces it the most.

Meals, naps and rest

Related guides

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.