Kheldra

Towns and travel

Kheldra Town is the protected starting town. Beyond its walls the frontier opens up, and you can travel by waystone, ferry, mount, vehicle or courier.

On this page

Kheldra Town

The starter town is a walled square about 44 steps on each side. Its buildings are entered through their doors, and each one has a role:

Other towns on the map

Besides Kheldra Town, the map has three other towns: Riverlands, Frontier and Forest. Couriers and convoys move goods between them, and each of these towns has its own reputation track (see Quests, achievements and reputation).

Waystones

Waystones are fast travel points. There are 25 of them along five connected trails, for example Lantern Pier, Old Mill, Willow Crossing, Marsh Watch and Reed Haven on the river trail, and Market Square, East Farmlands and Sunken Road on the farm trail. Each trip costs a small fee, and the fee rises along each trail.

The ferry

The ferry carries you between two shore points, such as Lantern Pier and Reed Haven. A short oar-rhythm minigame sets the trip time and the fare discount.

Mounts and vehicles

Mounts and vehicles carry you across the land. Terrain and buildings still block them.

Couriers and trade routes

Couriers load cargo at one town and deliver it to another. Repeat runs on the same route build a streak bonus. Pay comes from a courier budget, so it is never created from nothing.

Finding your way

The minimap shows what is close. The world map (M) shows the whole frontier and the waystones. Quest markers point to the NPC you need, and the tracker shows the path to your tracked quest.

Related guides

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.