Kheldra

Housing and guilds

A home is a protected plot you own outside the starter town. A guild is a group of players with a leader, a shared treasury and optional protected land. This page covers how both work, and what each costs to keep.

On this page

Claiming a home

Using your home

Upkeep and inactivity

Releasing a home

Stand next to your home and confirm the release. You must remove all structures first. Stored items come back to your inventory, and you get 50 gold back, which is half the claim cost.

Apartments and motels

If you do not own a plot, or want a second base in a city, rent a room from a lodging desk. Open the Lodging window (World systems, Lodging) while you are within 60 steps of the lodging in that settlement.

Furniture

Apartments have 8 decor slots. Place any of 11 furniture pieces: bed, table, chair, shelf, cabinet, chest, lamp, banner, rug, desk and wardrobe. Craft them at a workshop with planks, nails, cloth, linen, leather and iron (forestry from level 2 for a chair up to level 40 for a wardrobe, tailoring for rugs and banners), or buy a chair, table, bed, lamp, rug or chest from the Market Broker in Kheldra Town. Merchants buy furniture back for a modest price. Lodging desks on the second map work the same way, and every city and town there has one.

Guilds

Guild land

Guild halls

See also: Towns and travel for the road to your land.

Related guides

Written from the game as it is today. If a page and the game disagree, the game is right. Recent changes are listed in the changelog.